A “coercive feeling” is one which
places a burden, (blame for the feeling) on the other
person, for example: “You make me feel guilty.” Feelings
which can be used for coercive purposes include:
Tears, Rage, Anger, Guilt, Desperation, Anxiety, Helpless,
Tired, Confused, Scared, and Hurt. Eric Berne M.D. called
coercive feelings “rackets.” This paper describes how to understand, diagram, and
handle psychological rackets, i.e. emotional
blackmail, coercive
feelings.
A psychological racket is a
repetitively displayed, coercive emotion with fraudulent and
intimidating qualities which is designed to bring about the
outward consent of the other person.
A racket may be defined phenomenologically, operationally,
and pragmatically.
Phenomenologically a
psychological racket is better termed as a coercive
feeling.
Operationally a psychological
racket is a repetitive emotional display lacking
authenticity which also prevents emotional displays by other
parties in the vicinity, victimizing the recipient (victim)
and restricting the responder’s choices to either inaction
or avoidance.
Pragmatically a psychological
racket is the display of a coercive emotion which
places a burden on the party at whom it is directed.
Social encounters progress through a
series of transactions. They are concluded by one of the
four methods of resolving social encounters:
1) Get-Away-From (GAF) which
results from concluding the particular encounter with I Am
Not-OK and You Are OK;
2) Get-On-With (GOW) which
results from the encounter concluding with I Am OK and You
Are OK;
3) Get-Nowhere-With (GNW) which
comes from concluding a social event with I Am Not-OK and You Are Not-OK; or
4) Get-Rid-Of (GRO) which comes
from closing an encounter with an I Am OK and You Are
Not-OK.
When a social encounter concludes with
I am not OK and you are OK the social dynamic
(movement) is that of I Get-Away-From You (GAF).
When a social encounter concludes with
I am OK and you are OK the social dynamic
(movement) is that of I Get-On-With You (GOW).
When a social encounter concludes with
I am not OK and you are not OK the social
dynamic (movement) is that of I Get-Nowhere-With You
(GNW).
When a social encounter concludes with
I am OK and you are not OK the social dynamic
(movement) is that of I Get-Rid-Of You (GRO).
The key element of the OK Corral is that it
describes: the dynamics, the (physical) movement or
non-movement of the parties which result from the forces
(“OK/Not OK”) at play between the parties at the conclusion
of a particular social encounter.
“Emotional blackmail” is another term for psychological
racketeers, for example “Who else do you blackmail with
tears?" One favorite tactic of racketeers is to say: “Are
you accusing me of . . . ?” as a basis for the initiation
of their racket. The responder can readily deal with this
kind of blackmailer by asking: "Oh, are you accusing me of
accusing you of ..."
The elements of threat, intimidation and
coercion to force compliance from the other person, are the
heart of psychological blackmail, rackets, and coercive
feelings.
Summary of the Coercive Feelings (Rackets) of
Racketeers:
1) The TEARS racket is to tyrannize the victim.
2) The RAGE racket is to flush out uncontrollable rage in
the quarry.
3) The ANGER racket is to provoke a show of burning anger
back from the other party which is then his to control or
not (a game switch?).
4) The GUILTY racket is to send the prey scurrying to his
own fault vault.
5) The DESPERATION racket is to shatter the calm of the
other person.
6) The ANXIETY racket is to stimulate apprehension in the
respondent.
7) The HELPLESS racket is to render the other person
impotent.
8) The TIRED racket is to fatigue and wear out the other
party.
9) The CONFUSED racket is to bewilder the companion.
10) The SCARED racket is to frighten the other party.
11) The HURT FEELINGS racket is to ruin the other person’s
day.